Hidden surface determination

Results: 68



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111  Table of Contents Introduction Overview Setting Up

1 Table of Contents Introduction Overview Setting Up

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Source URL: www.sectr.co

Language: English
12MMR: An Interactive Massive Model Rendering System Using Geometric And Image-Based Acceleration Daniel Aliaga*, Jon Cohen+, Andrew Wilson, Eric Baker, Hansong Zhang⊥, Carl Erikson, Kenny Hoff, Tom Hudson, Wolfgang Stue

MMR: An Interactive Massive Model Rendering System Using Geometric And Image-Based Acceleration Daniel Aliaga*, Jon Cohen+, Andrew Wilson, Eric Baker, Hansong Zhang⊥, Carl Erikson, Kenny Hoff, Tom Hudson, Wolfgang Stue

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Source URL: www.cs.jhu.edu

Language: English - Date: 2000-11-14 11:05:26
13IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS,  VOL. 11, NO. 1,

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 11, NO. 1,

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Source URL: www.cs.jhu.edu

Language: English - Date: 2004-09-13 10:06:18
14Fast Geometric Sound Propagation with Finite-Edge Diffraction Lakulish Antani∗ Anish Chandak†  Micah Taylor‡

Fast Geometric Sound Propagation with Finite-Edge Diffraction Lakulish Antani∗ Anish Chandak† Micah Taylor‡

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2009-12-26 03:43:28
15

PDF Document

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Source URL: www.me.uwaterloo.ca

Language: English - Date: 2004-04-29 11:51:53
16Efficient clipping of arbitrary polygons Günther Greiner · Kai Hormann Abstract Citation Info

Efficient clipping of arbitrary polygons Günther Greiner · Kai Hormann Abstract Citation Info

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Source URL: www.inf.usi.ch

Language: English - Date: 2011-03-03 12:03:22
17Fast Terrain Rendering Using Geometrical MipMapping Willem H. de Boer,  E-mersion Project, October 2000, http://www.connectii.net/emersion 1 INTRODUCTION There is a variety of algorithms out there that

Fast Terrain Rendering Using Geometrical MipMapping Willem H. de Boer, E-mersion Project, October 2000, http://www.connectii.net/emersion 1 INTRODUCTION There is a variety of algorithms out there that

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Source URL: www.flipcode.com

Language: English - Date: 2002-12-13 18:31:02
18Interactive Solid Geometry Via Partitioning Trees Bruce F. Naylor AT&T Bell Laboratories Murray Hill, NJ 07974

Interactive Solid Geometry Via Partitioning Trees Bruce F. Naylor AT&T Bell Laboratories Murray Hill, NJ 07974

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Source URL: www.graphicsinterface.org

Language: English - Date: 2008-11-05 15:24:10
19Secrets of CryENGINE 3 Graphics Technology Contents: Rendering Pipeline Position Reconstruction Coverage Buffer Deferred Lighting

Secrets of CryENGINE 3 Graphics Technology Contents: Rendering Pipeline Position Reconstruction Coverage Buffer Deferred Lighting

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Source URL: www.klayge.org

Language: English - Date: 2012-01-08 09:55:54
20The hidden order and magnetism in URu2Si2 : recent progress in the determination of the electronic states G. Knebel1, E. Hassinger1, D. Aoki1, V. Taufour1, T.D. Matsuda1, L. Malone2, I. Sheikin3, W. Knafo2, G. Scheere

The hidden order and magnetism in URu2Si2 : recent progress in the determination of the electronic states G. Knebel1, E. Hassinger1, D. Aoki1, V. Taufour1, T.D. Matsuda1, L. Malone2, I. Sheikin3, W. Knafo2, G. Scheere

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Source URL: www.the-conference.com

Language: English - Date: 2012-02-09 09:31:14